{"active_skill_area_of_effect_radius":8,"active_skill_base_area_of_effect_radius":5,"active_skill_heavy_stun_decay_after_action_delay_ms":7,"base_cooldown_modifiable_repeat_interval_ms":3,"cooldown_recovery_modifiers_also_apply_to_repeat_interval":4,"locust_dash_damage_+%_final_per_stack":2,"locust_dash_self_hit_stun_multiplier_+%_final":6,"maximum_locust_stacks":2,"parent":"skill_stat_descriptions","secondary_maximum_base_physical_damage":1,"secondary_minimum_base_physical_damage":1,"virtual_cooldown_modifiable_repeat_interval_ms":9,"1":{"stats":["secondary_minimum_base_physical_damage","secondary_maximum_base_physical_damage"],"1":[{"limit":[["#","#"],["#","#"]],"text":"DNT Take {0} to {1} Physical Damage if Swarm Hits any target"}]},"2":{"stats":["locust_dash_damage_+%_final_per_stack","maximum_locust_stacks"],"1":[{"limit":[["#","#"],["#","#"]],"text":"DNT Gain a stack of Swarm's Advance if Swarm Hits any Target, max {1} stacks\n{0}% More Damage to Enemies per stack of Swarm's Advance"}]},"3":{"stats":["base_cooldown_modifiable_repeat_interval_ms"],"1":[{"limit":[["#","#"]],"text":"DNT Swarm Hits all targets in area Every {0}s","1":{"k":"milliseconds_to_seconds_2dp_if_required","v":1}}]},"4":{"stats":["cooldown_recovery_modifiers_also_apply_to_repeat_interval"],"1":[{"limit":[["#","#"]],"text":"DNT Modifiers to Cooldown Recovery Rate also apply to\nHit frequency"}]},"5":{"stats":["active_skill_base_area_of_effect_radius"],"1":[{"limit":[["#","#"]],"text":"DNT Swarm radius is {0} metres","1":{"k":"divide_by_ten_1dp_if_required","v":1}}]},"6":{"stats":["locust_dash_self_hit_stun_multiplier_+%_final"],"1":[{"limit":[["#","#"]],"text":"DNT Damage taken from this Skill applies Stun Buildup as if dealing {0}% more damage"}]},"7":{"stats":["active_skill_heavy_stun_decay_after_action_delay_ms"],"1":[{"limit":[[4000,4000]],"text":"DNT Heavy Stun Buildup only Empties if you haven't sprinted Recently\nLose all stacks of Swarm's Advance if you haven't sprinted Recently"},{"limit":[["#","#"]],"text":"DNT Heavy Stun Buildup only Empties if you haven't sprinted in the last {0}s\nLose all stacks of Swarm's Advance if you haven't sprinted in the last {0}s","1":{"k":"milliseconds_to_seconds_2dp_if_required","v":1}}]},"8":{"stats":["active_skill_area_of_effect_radius"],"1":[]},"9":{"stats":["virtual_cooldown_modifiable_repeat_interval_ms"],"1":[]}}