{
  "active_skill_area_of_effect_radius":8,
  "active_skill_base_area_of_effect_radius":5,
  "active_skill_heavy_stun_decay_after_action_delay_ms":7,
  "base_cooldown_modifiable_repeat_interval_ms":3,
  "cooldown_recovery_modifiers_also_apply_to_repeat_interval":4,
  "locust_dash_damage_+%_final_per_stack":2,
  "locust_dash_self_hit_stun_multiplier_+%_final":6,
  "maximum_locust_stacks":2,
  "parent":"skill_stat_descriptions",
  "secondary_maximum_base_physical_damage":1,
  "secondary_minimum_base_physical_damage":1,
  "virtual_cooldown_modifiable_repeat_interval_ms":9,
  "1":{
    "stats":["secondary_minimum_base_physical_damage","secondary_maximum_base_physical_damage"],
    "1":[{
        "limit":[["#","#"],["#","#"]],
        "text":"DNT Take {0} to {1} Physical Damage if Swarm Hits any target"
      }]
  },
  "2":{
    "stats":["locust_dash_damage_+%_final_per_stack","maximum_locust_stacks"],
    "1":[{
        "limit":[["#","#"],["#","#"]],
        "text":"DNT Gain a stack of Swarm's Advance if Swarm Hits any Target, max {1} stacks\n{0}% More Damage to Enemies per stack of Swarm's Advance"
      }]
  },
  "3":{
    "stats":["base_cooldown_modifiable_repeat_interval_ms"],
    "1":[{
        "limit":[["#","#"]],
        "text":"DNT Swarm Hits all targets in area Every {0}s",
        "1":{
          "k":"milliseconds_to_seconds_2dp_if_required",
          "v":1
        }
      }]
  },
  "4":{
    "stats":["cooldown_recovery_modifiers_also_apply_to_repeat_interval"],
    "1":[{
        "limit":[["#","#"]],
        "text":"DNT Modifiers to Cooldown Recovery Rate also apply to\nHit frequency"
      }]
  },
  "5":{
    "stats":["active_skill_base_area_of_effect_radius"],
    "1":[{
        "limit":[["#","#"]],
        "text":"DNT Swarm radius is {0} metres",
        "1":{
          "k":"divide_by_ten_1dp_if_required",
          "v":1
        }
      }]
  },
  "6":{
    "stats":["locust_dash_self_hit_stun_multiplier_+%_final"],
    "1":[{
        "limit":[["#","#"]],
        "text":"DNT Damage taken from this Skill applies Stun Buildup as if dealing {0}% more damage"
      }]
  },
  "7":{
    "stats":["active_skill_heavy_stun_decay_after_action_delay_ms"],
    "1":[{
        "limit":[[4000,4000]],
        "text":"DNT Heavy Stun Buildup only Empties if you haven't sprinted Recently\nLose all stacks of Swarm's Advance if you haven't sprinted Recently"
      },{
        "limit":[["#","#"]],
        "text":"DNT Heavy Stun Buildup only Empties if you haven't sprinted in the last {0}s\nLose all stacks of Swarm's Advance if you haven't sprinted in the last {0}s",
        "1":{
          "k":"milliseconds_to_seconds_2dp_if_required",
          "v":1
        }
      }]
  },
  "8":{
    "stats":["active_skill_area_of_effect_radius"],
    "1":[]
  },
  "9":{
    "stats":["virtual_cooldown_modifiable_repeat_interval_ms"],
    "1":[]
  }
}