{
  "active_skill_area_of_effect_radius":1,
  "active_skill_base_area_of_effect_radius":2,
  "active_skill_base_secondary_area_of_effect_radius":3,
  "active_skill_secondary_area_of_effect_radius":4,
  "base_cooldown_modifiable_repeat_interval_ms":5,
  "base_secondary_skill_effect_duration":6,
  "cooldown_recovery_modifiers_also_apply_to_repeat_interval":7,
  "parent":"skill_stat_descriptions",
  "secondary_skill_effect_duration":8,
  "spectral_bells_maximum_active_bells":9,
  "virtual_cooldown_modifiable_repeat_interval_ms":10,
  "virtual_spectral_bells_maximum_active_bells":11,
  "1":{
    "stats":["active_skill_area_of_effect_radius"],
    "1":[]
  },
  "2":{
    "stats":["active_skill_base_area_of_effect_radius"],
    "1":[{
        "limit":[[10,10]],
        "text":"Shockwave radius is {0} metre",
        "1":{
          "k":"divide_by_ten_1dp_if_required",
          "v":1
        }
      },{
        "limit":[["#","#"]],
        "text":"Shockwave radius is {0} metres",
        "1":{
          "k":"divide_by_ten_1dp_if_required",
          "v":1
        }
      }]
  },
  "3":{
    "stats":["active_skill_base_secondary_area_of_effect_radius"],
    "1":[{
        "gem_quality":true,
        "limit":[["#","#"]],
        "text":"{0:+d} metres to bell appearance radius",
        "1":{
          "k":"divide_by_ten_1dp_if_required",
          "v":1
        }
      },{
        "limit":[["#","#"]],
        "text":"Bells appear within {0} metre radius of you",
        "1":{
          "k":"divide_by_ten_1dp_if_required",
          "v":1
        }
      }]
  },
  "4":{
    "stats":["active_skill_secondary_area_of_effect_radius"],
    "1":[]
  },
  "5":{
    "stats":["base_cooldown_modifiable_repeat_interval_ms"],
    "1":[{
        "limit":[[1000,1000]],
        "text":"A bell appears every second"
      },{
        "limit":[[1,"#"]],
        "text":"A bell appears every {0} seconds",
        "1":{
          "k":"milliseconds_to_seconds_2dp_if_required",
          "v":1
        }
      }]
  },
  "6":{
    "stats":["base_secondary_skill_effect_duration"],
    "1":[{
        "limit":[[1000,1000]],
        "text":"Bell duration is {0} second",
        "1":{
          "k":"milliseconds_to_seconds_2dp_if_required",
          "v":1
        }
      },{
        "limit":[["#","#"]],
        "text":"Bell duration is {0} seconds",
        "1":{
          "k":"milliseconds_to_seconds_2dp_if_required",
          "v":1
        }
      }]
  },
  "7":{
    "stats":["cooldown_recovery_modifiers_also_apply_to_repeat_interval"],
    "1":[{
        "limit":[["#","#"]],
        "text":"Modifiers to Cooldown Recovery Rate also apply to\nbell appearance frequency"
      }]
  },
  "8":{
    "stats":["secondary_skill_effect_duration"],
    "1":[]
  },
  "9":{
    "stats":["spectral_bells_maximum_active_bells"],
    "1":[{
        "limit":[[1,1]],
        "text":"Limit {0} active Bell"
      },{
        "limit":[[2,"#"]],
        "text":"Limit {0} active Bells"
      }]
  },
  "10":{
    "stats":["virtual_cooldown_modifiable_repeat_interval_ms"],
    "1":[]
  },
  "11":{
    "stats":["virtual_spectral_bells_maximum_active_bells"],
    "1":[]
  }
}