{"AddedColdDamageEnhancedMod":{"categories":["Gloves"],"1":"25% of Physical Damage Converted to Cold Damage","2":"Adds (5-7) to (10-12) Cold Damage to Attacks"},"AddedFireDamageEnhancedLevel50Mod":{"categories":["Gloves"],"1":"25% of Physical Damage Converted to Fire Damage","2":"Adds (5-7) to (11-13) Fire Damage to Attacks"},"AddedLightningDamageEnhancedLevel50Mod":{"categories":["Gloves"],"1":"25% of Physical Damage Converted to Lightning Damage","2":"Adds (1-2) to (22-23) Lightning Damage to Attacks"},"ChanceToPoisonEnhancedLevel50Mod":{"categories":["Claw","Dagger","One Handed Sword","Dagger: Rune Dagger","Bow","Two Handed Sword"],"1":"(26-30)% increased Chaos Damage","2":"30% chance to Poison on Hit"},"ChaosResistEnhancedLevel50Mod":{"categories":["Body Armour","Shield"],"1":"(5-7)% reduced Chaos Damage taken over time","2":"+(31-35)% to Chaos Resistance"},"ColdDamagePrefixOnTwoHandWeaponEnhancedLevel50Mod":{"categories":["Staff"],"1":"(131-138)% increased Cold Damage","2":"Adds 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