Repository of Path of Exile resources for tool developers. Source code available at https://github.com/repoe-fork/repoe.
Files are exported into several repositories within this github organization, each of which can be found at the matching subdirectory within the gh-pages domain, except the original poe1 export, which is found at the root of the subdomain, for compatibility reasons:
Uniques
subdirectory, which
is hand maintained by the Path of Building team (this information is not in the game files thus
cannot be data-mined).
If you wish to access any of the asset files referenced by these datafiles, try
ggpk-exposed. For instance, .dds files can be viewed with
image.ggpk.exposed/{game}/{path}
, optionally adding a format
query parameter such as
?format=png
to override content negotiation. Demo:
The following data is currently exported:
stat_translations.json
: Maps stat ids together with their values to human-readable
text. This is the text that appears on items in-game.
stats.json
: Describes stat ids. Defines whether they are local and whether they
are aliased depending on main-hand or off-hand.
mods.json
: Describes mod ids. Defines which items they can appear on and what
stats with what values they have.
crafting_bench_options.json
: Describes master crafting options. Defines which
masters can craft them at which level on which items.
npc_master.json
: Describes the master's signature mods and on which items they
can appear.
gems.json
: Describes skill gems and skill gem effects only provided by mods.gem_tags.json
: Simple object that contains all gem tags with their internal id as
keys and their translation as value.
base_items.json
: Describes base item types. Contains information applicable to
all item types, e.g. inventory size, item class and tags, as well as attribute
requirements and properties.
tags.json
: Lists all possible item tags. These are the tags used in base_items.json
and
mods.json
.
item_classes.json
: Defines the item class ids and the tags added to items when they are
Shaper/Elder items.
essences.json
: Describes essences. Defines the mods they spawn on items of the different
item classes and general information like level and tier.
default_monster_stats.json
: Describes the stat base values of monsters at specific levels.characters.json
: Describes the stat base values of the different player character classes.flavour.json
: Table containing the flavour text used throughout the game.fossils.json
: Describes fossils. Defines the mods they spawn, the tags they affect, and
auxillary effects of the fossils.
mod_types.json
: Describes the types of mods with sell price information and the tags
relevant for fossil crafting.
cluster_jewels.json
: Describes how cluster jewels can be generated and how they influence the
passive tree.
cluster_jewel_notables.json
: Lists the notable and keystone passive skills that can appear on
cluster jewels.
cost_types.json
: Defines the resource cost types used in gems.json
.active_skill_types.json
: List the active skill types used in gems.json
.uniques.json
: Lists the names and art files of unique items - this is the only information
included in the data files.
data
files obviously belong to them.